AI Insights · Timothy · October 2021
Top 5 Puzzle Games on Android in the US: Q3 2021
Discover the performance of the top 5 puzzle games on Android in the United States during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 puzzle games on Android in the United States showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.
Pull the Pin from Popcore Games saw a steady increase in weekly revenue, peaking at approximately $931 in the first week of September. Weekly downloads were strong, starting at around 47K and reaching a high of 175K in early August. Active users also showed a significant rise, peaking at 381K in the second week of August before gradually declining to 308K by the end of September.
Paper Fold by CASUAL AZUR GAMES had fluctuating numbers. Weekly revenue saw a notable increase in early September, reaching $443, but declined towards the end of the month. Downloads started strong at 181K in late June but dipped to around 44K in mid-August, before rising again to 118K by the end of September. Active users followed a similar pattern, peaking at 344K in late June and stabilizing around 168K by the end of the quarter.
Woodoku - Wood Block Puzzle from Tripledot Studios Limited maintained a consistent performance. While the app did not generate revenue, weekly downloads remained stable, averaging around 85K to 95K. Active users showed a steady increase, starting at 221K in late June and reaching 305K by the end of September.
TRIVIA STAR Quiz Games Offline by Super Lucky Games LLC experienced a consistent weekly revenue, hovering around $25K. Downloads saw a slight decline from 90K in late June to about 59K by the end of September. Active users also saw a gradual decrease, starting at 405K and ending at 332K.
Belt It from Suji Games had a notable launch performance. Weekly downloads peaked at 197K in mid-July but declined to around 39K by the end of September. Active users followed a similar trend, starting at 3K, peaking at 218K in mid-July, and settling at 57K by the end of the quarter. Revenue remained low, peaking at $198 in early August.
For more detailed insights and data, visit Sensor Tower.